NVIDIA Releases DLSS 3.7.0 With Quality E Preset for Image Quality Improvements (2024)

');$('.tpu-fancybox-wrap').css('maxWidth', maxWidth);*/instance.$refs.stage.on('transitionend', function() {updateButtonPos(instance);});},onUpdate: updateButtonPos,afterShow: function(instance, slide) {updateButtonPos(instance);instance.$refs.inner.find('.fancybox-tpu-nav').show();},beforeClose: function(instance, slide) {instance.$refs.inner.find('.fancybox-tpu-nav').hide();},afterClose: function(instance, slide) {$('.tpu-fancybox-wrap').contents().unwrap();$('body').removeClass('tpu-fancybox-body-wrap')},baseTpl: '

',});});}loadjs.ready(['jquery', 'fancybox', 'swiper'], function() {attachLightbox('a[data-fancybox]');if ($(window).width()<600) {$('.imgcontainer').each(function() {var $this=$(this);if (($this.find('a').length==1) || ($this.find('a').length>7))return;$this.addClass('swiper-container');$this.find('a').addClass('swiper-slide').css('width', 'auto').wrapAll('

');new Swiper ($this.eq(0), { slidesPerView: 'auto', slidesPerGroup: 1, spaceBetween: 15, pagination: { el: '.swiper-pagination', clickable: true } });});}$('.newspost').on('click', '.spoiler > .button, .spoiler > a', function(e) {e.preventDefault();$(this).next('div').toggle();});$('.newspost').on('click', '.ispoiler', function(e) {e.preventDefault();$(this).find('div').css('filter', '');$(this).removeClass('ispoiler');});$('.contnt').on('click', '.newspoll_btn', function() {popup.Show('TechPowerUp Quick Poll','Loading...');$.get('/news-poll/options?id='+$(this).data('id'), function(data) {$('#popup_content').html(data);});});});

Friday, April 5th 2024

NVIDIA Releases DLSS 3.7.0 With Quality E Preset for Image Quality Improvements (1)

by

AleksandarK
Discuss (54 Comments)

Yesterday, NVIDIA released the latest version of its Deep Learning Super Sampling (DLSS) 3.7.0. The newest version promises to improve image quality. Among the most notable additions is the now default "E" quality preset. This builds upon the previous DLSS versions but introduces noticeably sharper images, generally improved fine detail stability, reduced ghosting, and better temporal stability in general compared to DLSS 3.5. It has been tested with Cyberpunk 2077 in the YouTube video with the comparison between DLSS 3.5.10, DLSS 3.6.0, and the newest DLSS 3.7.0. Additionally, some Reddit users reported seeing a noticeable difference on Horizon Forbidden West at 1440p.

Generally, the DLSS 3.7.0 version can be a drop-in replacement to the older DLSS versions. Using DLSS Tweaks, or even manually, users can patch in the latest DLSS 3.7.0 DLL and force games that weren't shipped initially or updated to support the latest DLSS 3.7.0 DLL file. We have the latest DLL download up on our Downloads section on TechPowerUp, so users can install DLSSTweaks and grab the desired file version on our website.

Grab the latest DLSS 3.7.0 DLL file here.

Sources:MxBenchmarkPC, via Reddit r/NVIDIA

Related News

  • Tags:
  • Cyberpunk
  • Cyberpunk 2077
  • Deep Learning
  • DLL
  • DLSS
  • DLSS 3
  • DLSS 3.5
  • DLSS 3.7.0
  • Horizon Forbidden West
  • latest version
  • NVIDIA
  • TechPowerUp
  • test
  • YouTube
  • Aug 21st 2023 NVIDIA BIOS Signature Lock Broken, vBIOS Modding and Crossflash Enabled by Groundbreaking New Tools (210)
  • Aug 9th 2023 PSA: Intel Graphics Drivers Now Collect Telemetry (after Opt-In) (43)
  • Dec 24th 2023 NVIDIA GeForce RTX 50 Series "Blackwell" On Course for Q4-2024 (126)
  • May 24th 2024 NVIDIA RTX 5090 "Blackwell" Founders Edition to Implement the "RTX 4090 Ti" Cinderblock Design (118)
  • May 5th 2024 NVIDIA to Only Launch the Flagship GeForce RTX 5090 in 2024, Rest of the Series in 2025 (154)
  • Nov 3rd 2022 AMD Radeon RX 7900 XTX Performance Claims Extrapolated, Performs Within Striking Distance of RTX 4090 (164)
  • Jul 15th 2024 NVIDIA GeForce RTX 50 Series "Blackwell" TDPs Leaked, All Powered by 16-Pin Connector (167)
  • Feb 19th 2024 NVIDIA RTX 50-series "Blackwell" to Debut 16-pin PCIe Gen 6 Power Connector Standard (106)
  • Aug 22nd 2023 NVIDIA Announces DLSS 3.5 Ray Reconstruction Technology, Works on GeForce 20 and Newer (89)
  • May 9th 2024 NVIDIA Testing GeForce RTX 50 Series "Blackwell" GPU Designs Ranging from 250 W to 600 W (84)
Add your own comment
#1
Chomiq

And you can still see ghosting on cars moving at a distance:
NVIDIA Releases DLSS 3.7.0 With Quality E Preset for Image Quality Improvements (6)
Or street lights still show trail as you pass them:
NVIDIA Releases DLSS 3.7.0 With Quality E Preset for Image Quality Improvements (7)

#2
PerfectWave

WoW you can see really the difference :laugh:

#3
stimpy88

And what is the "E" preset, and how does one see what preset a game is using, or change it?

#4
nguyen

Some minor visual improvement from DLSS v3.5 is still great, given that DLSS is still the best upscaler there is atm

#6
Sithaer
ChomiqAnd you can still see ghosting on cars moving at a distance:
NVIDIA Releases DLSS 3.7.0 With Quality E Preset for Image Quality Improvements (8)
Or street lights still show trail as you pass them:
NVIDIA Releases DLSS 3.7.0 With Quality E Preset for Image Quality Improvements (9)

Yay more pixel peeping, I honestly wonder sometimes if ppl play games with a magnifying glass in hand and constantly stoping the game to look around for such stuff.
At that point I'm not even sure if you are enjoying the game itself or not, for me these differences are borderline impossbile to spot while playing a game I'm immersed in so basically free performance.
Not to mention that TAA has its own issues too which I can notice even easier than those from DLSS.

This is not a jab at you personally more like in general.
I've already updated my Forbidden West with this new 3.7.0 version even tho the game already looked nice with whatever version it was shipped.

#7
Chomiq
SithaerYay more pixel peeping, I honestly wonder sometimes if ppl play games with a magnifying glass in hand and constantly stoping the game to look around for such stuff.
At that poing I'm not even sure if you are enjoying the game itself or not, for me these differences are borderline impossbile to spot while playing a game I'm immersed in so basically free performance.
Not to mention that TAA has its own issues too which I can notice even easier than those from DLSS.

This is not a jab at you personally more like in general.
I've already updated my Forbidden West with this new 3.7.0 version even tho the game already looked nice with whatever version it was shipped.

You don't need to pixel peep to notice something like this:
NVIDIA Releases DLSS 3.7.0 With Quality E Preset for Image Quality Improvements (10)

In the last Squad update they moved to 3.6.x and it helped, but there's still occasional trail popping up. Seeing how the goal of DLSS is to match source quality as closely as possible then yes, pixel peeping is needed for the tech to improve.

#8
Sithaer
ChomiqYou don't need to pixel peep to notice something like this:
NVIDIA Releases DLSS 3.7.0 With Quality E Preset for Image Quality Improvements (11)

Let me guess a competitive game with a crappy implementation of upscalers?
Yeah nothing new either, can't relate either cause I don't play such games but like the example in the OP with Cyberpunk its not like you gonna notice it during normal gameplay. 'I've finished the entire game with 2.5.1 and it was perfectly enjoyable'

Also does that ghosting actually hinders your competitive experience compared to the extra performance you get from DLSS in that specific game?

#9
Chomiq
SithaerLet me guess a competitive game with a crappy implementation of upscalers?
Yeah nothing new either, can't relate either cause I don't play such games but like the example in the OP with Cyberpunk its not like you gonna notice it during normal gameplay. 'I've finished the entire game with 2.5.1 and it was perfectly enjoyable'

Also does that ghosting actually hinders your competitive experience compared to the extra performance you get from DLSS in that specific game?

Competitive fps doesn't have anything to do with it. IQ matters, even if the goal is to get extra performance and if it didn't matter we would still be on DLSS2.

The only problem with competitive games is that they often use some form of anticheat and that might not agree with swapping of the DLL's.

#10
Sithaer

Well from a single player only perspective I can hardly notice the difference and in most games where I've tried I actually prefer DLSS Quality over native TAA with its flickering and whatnot issues.
Currently I'm playing Forbidden West with DLSS on Quality and it looks the same if not better than TAA and that game has a decent TAA implementation for a change so I will take the performance uplift and the less power draw/heat on my card.
If I was playing a competitive game then I wouldn't care either cause those games are meant to be played on competitive settings no? 'usually on low-medium/max draw distance mix so upscalers shouldn't be needed that much anyway so idk why bring that example here'

#11
wolf

Better Than Native

Are people certain that they're using preset E, wildly varying claims across the net about it. Seems that if a came calls for a given preset, even with the newer DLL it will still use the preset it wants, and you need to use DLSS tweaks (or other suitable tool) and perhaps the overlay to confirm use of preset E. Will be testing with my own eyes that's for sure, and even if certain things aren't perfect now, if they're improved it's still a step in the right direction, and as if TAA/FSR etc isn't without their own gamut of flaws...

#12
Sithaer
wolfAre people certain that they're using preset E, wildly varying claims across the net about it. Seems that if a came calls for a given preset, even with the newer DLL it will still use the preset it wants, and you need to use DLSS tweaks (or other suitable tool) and perhaps the overlay to confirm use of preset E. Will be testing with my own eyes that's for sure, and even if certain things aren't perfect now, if they're improved it's still a step in the right direction, and as if TAA/FSR etc isn't without their own gamut of flaws...

Aye the DLSS presets are a bit questionable, funny thing is that in the first Starfield DLSS mod you could also pick your preset of choice. 'I mean not a dead big difference but still it would be nice if we could do that w/o modding or tweaks'

#13
Dragam1337

I HATE forced sharpening... why the hell do they force that fugly crap... they ought to use ZERO forced sharpening, and give us the option to apply sharpening if we want (which i don't)...

#14
neatfeatguy

I still play without using DLSS in any game, never once had any graphical issues because of it.

#15
Chomiq
Dragam1337I HATE forced sharpening... why the hell do they force that fugly crap... they ought to use ZERO forced sharpening, and give us the option to apply sharpening if we want (which i don't)...

"Sharper image" doesn't mean there's forced sharpening.

#16
Dragam1337
Chomiq"Sharper image" doesn't mean there's forced sharpening.

It does.

It's using a forced sharpening filter, which is obvious from the ringing.

3.6 is what it looks like when no sharpening is applied.

#17
Klemc

Sharp can be set forced OFF/ON in DLSSTweaks btw, so he tells 2.5.1 and earlier only :

; OverrideSharpening: allows overriding the DLSS sharpening applied to the image
; This only affects pre-2.5.1 DLSS versions, v2.5.1 and later versions removed sharpening from DLSS (use sharpening available in NV control panel instead)
;
; Value can be from -1.0 to 1.0, negative numbers will apply a softening filter, while positive ones will sharpen
; (eg. setting to 0.64 will apply 64% sharpening filter)
; Can usually be changed during gameplay fine, by simply editing the INI file
; (you may need to set a value to this first before starting game though, in order for the DLSS sharpening flag to be set)
;
; Usage:
; - Set to a value from -1.0 to 1.0 to apply softening or sharpening
; - Set to 0 to disable softening/sharpening (will leave any DoSharpening DLSS flag in place though, which may still affect image)
; - Set to "disable" to completely force the sharpening flag to be disabled (this will prevent changing OverrideSharpening during gameplay)
; - Set to "default" (or comment out the line) to prevent this override from applying, leaving the value at whatever game sets for it
OverrideSharpening = Default

#18
dgianstefani

TPU Proofreader

nguyenSome minor visual improvement from DLSS v3.5 is still great, given that DLSS is still the best upscaler there is atm

I've been using the new 3.7 .dll in Deep Rock Galactic, in DLAA mode, perfect IQ as usual.

#19
phints

The differences are minor but there are improvements. I really don't get why people look at screenshots and think they can judge it just shows they are clueless. This kinda tech can really only be observed properly in motion.

#20
Dragam1337
phintsThe differences are minor but there are improvements. I really don't get why people look at screenshots and think they can judge it just shows they are clueless. This kinda tech can really only be observed properly in motion.

Honestly you're the clueless one if you think that the effects from the image being oversharpened disappears in motion.

#21
DudeBeFishing
PerfectWaveWoW you can see really the difference :laugh:

Maybe for you. I'm having a hard time figuring out which dog breed this was crapped out of.

#22
Vya Domus
ChomiqSeeing how the goal of DLSS is to match source quality as closely as possible then yes, pixel peeping is needed for the tech to improve.

As long as there is a temporal component you cannot get rid of temporal artifacts, the only way for this to improve in any meaningful way is to have a solution that upscales spatially exclusively. Many games also have TAA anyway so even if the upscaling is perfect there will still be ghosting.

#23
starfals

I can't see a difference lol, maybe it's a bit sharper? All i want is better stability during motion. Its already pretty good, but there is room to improve. This might make it really good, i gotta try it for myself.

#24
Denver
Vya DomusAs long as there is a temporal component you cannot get rid of temporal artifacts, the only way for this to improve in any meaningful way is to have a solution that upscales spatially exclusively. Many games also have TAA anyway so even if the upscaling is perfect there will still be ghosting.

Yeah...
I ponder whether there will come a time when we can eliminate temporal filters, along with their derivatives, and eradicate this obstructive "fog" that distorts/blurs the image.

#25
Klemc
KlemcSharp can be set forced OFF/ON in DLSSTweaks btw, so he tells 2.5.1 and earlier only :

; OverrideSharpening: allows overriding the DLSS sharpening applied to the image
; This only affects pre-2.5.1 DLSS versions, v2.5.1 and later versions removed sharpening from DLSS (use sharpening available in NV control panel instead)
;
; Value can be from -1.0 to 1.0, negative numbers will apply a softening filter, while positive ones will sharpen
; (eg. setting to 0.64 will apply 64% sharpening filter)
; Can usually be changed during gameplay fine, by simply editing the INI file
; (you may need to set a value to this first before starting game though, in order for the DLSS sharpening flag to be set)
;
; Usage:
; - Set to a value from -1.0 to 1.0 to apply softening or sharpening
; - Set to 0 to disable softening/sharpening (will leave any DoSharpening DLSS flag in place though, which may still affect image)
; - Set to "disable" to completely force the sharpening flag to be disabled (this will prevent changing OverrideSharpening during gameplay)
; - Set to "default" (or comment out the line) to prevent this override from applying, leaving the value at whatever game sets for it
OverrideSharpening = Default

github.com/emoose/DLSSTweaks/issues/131#issuecomment-2040468425

No, it depends of if game calls Sharpen only, not a 3.7 change (emoose).

Add your own comment
NVIDIA Releases DLSS 3.7.0 With Quality E Preset for Image Quality Improvements (2024)

FAQs

What is the new DLSS preset E? ›

Among the most notable additions is the now default "E" quality preset. This builds upon the previous DLSS versions but introduces noticeably sharper images, generally improved fine detail stability, reduced ghosting, and better temporal stability in general compared to DLSS 3.5.

Does DLSS improve image quality? ›

Nvidia's DLSS can, in a best-case scenario, boost performance by up to 300 percent when compared to native rendering, and it does so without noticeably reducing image quality. On the contrary, it can sometimes improve image quality—a boon that's especially noticeable in Nvidia's DLSS 3.5, which improves ray tracing.

What is the difference between DLSS preset E and D? ›

Preset D: Default preset for Performance/Balanced/Quality modes; generally favors image stability. Preset E: A development model that is not currently used. Preset F: Default preset for Ultra Performance and DLAA modes.

Which DLSS mode for 4k? ›

Nvidia DLSS Quality mode

Quality mode will use the highest initial render resolution to inform the upscaling algorithm. For instance, this means that for a 4k final image the game will render at (2,560 x 1,440) 1440p with the DLSS upscaling then stretching this to 4k.

Does my graphics card have DLSS? ›

Architecture. With the exception of the shader-core version implemented in Control, DLSS is only available on GeForce RTX 20, GeForce RTX 30, GeForce RTX 40, and Quadro RTX series of video cards, using dedicated AI accelerators called Tensor Cores.

What is the downside of DLSS? ›

What are the downsides of DLSS? DLSS 1.0 produced a smooth but rather blurry image with a weird "artsy" look, kind of like the artifacts you'd see in AI upscaled images. It also started out with a lot of limitations, such as requiring a specific resolution and a specific GPU to use.

Should I turn on nvidia dlss? ›

DLSS is beneficial for both high-end gaming PCs and mid-range systems. While DLSS can provide significant performance improvements on high-resolution displays, even users with mid-range systems can benefit from DLSS by enabling higher graphical settings or achieving smoother gameplay at lower resolutions.

Is DLSS or image scaling better? ›

While this varies by game and resolution, we've found that DLSS Performance mode is best compared to the Ultra Quality mode of spatial upscalers. We call this approachcomparison, “ISO-Quality.” as performance is compared at equivalent image quality levels.

What DLSS settings should I use for 1080p? ›

Internal resolution at 1080p

The Ultra Performance mode is optional, so you may not see it in every DLSS game. You're safe with the core three modes. Naturally, Balanced looks better than Performance, and Quality looks the best, but all three modes are usable.

Is DSR better than DLSS? ›

DSR (Dynamic Scale Resolution) is effectively DLSS in reverse; using the same example, it will take the 1080p image and instaed scale THAT up to 1440p/4K and then shrink it back down to the 1080p resolution; theoretically giving you higher graphical fidelity at the cost of performance.

Does DLSS mean ray tracing? ›

NVIDIA DLSS (Deep Learning Super Sampling) is a neural graphics technology that multiplies performance using AI to create entirely new frames, display higher resolution through image reconstruction, and improve the image quality of intensive ray-traced content—all while delivering best-in-class image quality and ...

Does DLSS sharpness decrease FPS? ›

These image sharpening algorithms do not hinder the performance. A slight 2, 3 fps drop can be seen while running image sharpening algorithms, that almost negligible. RIS and DLSS can enhance the visual aspects of your gaming without affecting performance.

Does DLSS reduce frames? ›

DLSS can boost your frame rates but at the cost of some fine detail.

What does DLSS super resolution do? ›

DLSS Super Resolution

Boosts performance for all GeForce RTX GPUs by using AI to output higher resolution frames from a lower resolution input. DLSS samples multiple lower resolution images and uses motion data and feedback from prior frames to reconstruct native quality images.

What's new in DLSS 3? ›

DLSS is a revolutionary breakthrough in AI graphics that multiplies performance. Powered by the new fourth-gen Tensor Cores and Optical Flow Accelerator on GeForce RTX 40 Series GPUs, DLSS 3 uses AI to create additional frames and improve image quality.

Does RTX 2050 support DLSS? ›

A: Any GeForce RTX GPU can support DLSS Ray Reconstruction and DLSS Super Resolution as they feature the required Tensor Cores.

What does DLSS frame generation do? ›

With it, the company added Frame Generation (also referred to as DLSS 3.5), which can further increase frame rates. Instead of just using AI to upscale existing frames to a higher resolution, Frame Generation creates entirely new frames using AI. Any 40-series Nvidia GPU can take advantage of this feature.

How do I find out the current version of DLSS? ›

dll file and click Properties > Details > File version). Check if the number is the newest DLSS file or if it's again the old one. If it's reverted, simply update it yourself.

References

Top Articles
Latest Posts
Article information

Author: Merrill Bechtelar CPA

Last Updated:

Views: 6528

Rating: 5 / 5 (50 voted)

Reviews: 81% of readers found this page helpful

Author information

Name: Merrill Bechtelar CPA

Birthday: 1996-05-19

Address: Apt. 114 873 White Lodge, Libbyfurt, CA 93006

Phone: +5983010455207

Job: Legacy Representative

Hobby: Blacksmithing, Urban exploration, Sudoku, Slacklining, Creative writing, Community, Letterboxing

Introduction: My name is Merrill Bechtelar CPA, I am a clean, agreeable, glorious, magnificent, witty, enchanting, comfortable person who loves writing and wants to share my knowledge and understanding with you.