Hearth and Home | Fandom (2024)

Hearth and Home | Fandom (1)

A new Era has begun, Martin Septim made the ultimate sacrifice to put an end to Mehrunes Dagon's plot. However, this put the Empire in unprescedented times. With no Emperor and no heir to take the Ruby Throne, the initial grace period, where everyone was simply happy to be alive had come to an end and now, ambitions and tensions were rising.

Leyawiin has become an independent state and Bravil followed not long after. The whole of Nibenay has become its own hotbed of political, civil and otherwordly tension.

It is during this time citizens of the Empire had started to consider other ways to live, out from under the empire's thumb. Whilst some saw the Nibenese region as a hotbed of trouble, others saw potential.

This tale revolves around such people, in the newly refounded town of Borderwatch. The Town's people became skittish around the time of the crisis, convinced that an ancient prophecy had come down upon them, known as the K'Sharra Prophecy. It was said that the town became a hotbed of vermin, livestock mysteriously died and fiery dogs rained down from the sky.

The people of Cyrodiil watched the town'sfolk and their strange goings on for a while after but as interest in the town faded, so did the people of the town. Overnight, the people of Borderwatch vanished.

Most had assumed they'd fled the town to escape the K'Sharra or killed one another in their hysteria. Nobody really cared to look into it.

It is 4E 07 and the town of Borderwatch has found itself slowly but surely repopulating, thanks to the Capital and Leadership of a noblewoman from Cheydinhal. It could one day make a fine settlement, like Cropsford, up north.

The land is fertile, calm, defendable and in a perfect spot to avoid trouble from the road but also benefit from close proximity to Bravil, Leyawiin and Elsweyr.

As a new arrival in this budding town, it is up to you what this town will be to you. Home? A pitstop? An opportunity?

-

This RP is a casual RP with opportunities for settlement building, exploration, combat. Elements not tended to by players will run their own course and sustain themselves.

RULES

1: Feel free to create as many characters as you want or need, but try not to go overboard with it; only create as many as you can handle.

2: Please take this seriously. Should you find yourself bored, don't start messing around. Instead, find a character to talk to, or write a flashback or dream sequence. Do not go around annoying others because you have nothing to do.

3: Killing or permanently injuring other people's characters is strictly forbidden, unless you have the consent of either their player or the GM.

4: You are not to play as any protagonists established in official TES canon. You are not the Hero of Kvatch, Nerravine, etc.

5: You cannot play as Divines, Daedric Princes, or other incredibly powerful entities.

6: Don't be overpowered. That means:

No avoiding damage or ignoring it: You take hits, just like you dish them out. You may block or dodge attacks but one in three must hit you. No ridiculously over powered super-spells: anything that allows you to destroy powerful enemies in one hit or gives you a majorly unfair advantage over other players and NPCs will be considered overpowered. You cannot destroy a building or a settlement in one post; depending on the building’s size, you must destroy it over the course of several posts. The only exception is during flashbacks, dream sequences or during written plot pieces (over the course of a paragraph or two).

‘Fridge Magic’ is also considered a form of overpoweredness. Fridge Magic is spontaneous luck, which allows the player to avoid damage or consequence for their actions, where the stars align to always make sure that one character stands tall and is completely invulnerable to whatever is thrown at them. It can be done accidentally, so it’s not treated as harshly, but please undo it if multiple people call you out on it or if the GM calls you out on it.

7: The starting date was the 30th of Rain's Hand.

8: You can be from anywhere in Tamriel and play as any of the ten races. Halfbreeds are accepted as well, and other races may be accepted if their presence is logical and fitting.

9: If you write a flashback, you can only interact with other characters if you have agreed upon it with their players, or if they are NPCs. In dream sequences, most rules can be disregarded, but only because they do not impact the real world.

10: No excessive gore and shock factor stuff. Dark subject matter is okay, but the graphic murder of children and the like is way off limits.

11: The Region will resemble The Elder Scrolls IV: Oblivion as much as possible, except for changes made to the region in the Novels set around this time. Due to the lack of specifics as to when certain events happen in the books, certain liberties have been taken.

Character card template.

Name:

Race:

Gender:

Age:

Appearance:

Skills:

Spells:

Powers/Attributes:

Equipment/Weapons:

Backstory (Entries of 'TBA' will be fed to the rats!):

Personality (Optional):

Map of Borderwatch

Hearth and Home | Fandom (2)

Key People at Borderwatch:

Lady Margot:

Hearth and Home | Fandom (3)

Lady Margot is the one who breathed new life into the settlement of Borderwatch, she plans to live here someday but is waiting to see if the endeavour reaches it's potential before doing so. She currently resides in Cheydinhal, attempting to undo some of the damage caused by a recent scandal.

Stanis

Hearth and Home | Fandom (4)

Stanis is a well travelled warrior, who cannot even remember his point of Origin at this point (or maybe he finds it so boring that he pretends to have forgotten it). Stanis has allegedly travelled through most of noteworthy tamriel and was apparently trained in Akaviir by a Monkey Man, who had the oddest outlook on life and an even odder technique with a katana. Stanis only has his armour and his sword to remember that life as well as a few scars. He now pours drinks and regails those who will listen with his tales of adventure, at the newly furnished Inn 'The Sulky Munky.'

He offers to train those who wish to improve their skills in swordsmanship and can use almost any weapon he gets his hands on, he's also volunteered to be in charge of the neighborhood watch, though he doesn't want to be settling domestic disputes.

Ta'Ki

Hearth and Home | Fandom (5)

An Ohmes Khajiit, who has been hired as a form of grounds keeper, she is timid and has some shady family members.

Cas/Wolf

Hearth and Home | Fandom (6)

Hearth and Home | Fandom (7)

Cas came to the village as a stray wolf with tribal markings, she later revealed herself to be a shapeshifter, who was able to morph between animal and human. Her tribe was long since wiped out by the Evil Eye, that plagues their village.

Dranys

Hearth and Home | Fandom (8)

Local bandit chief, he is considered to be relatively civil for a bandit but he's not above hurting or killing residents for crossing him. Dranys has given the village an offer to work with them for a bit of the community's monthly earnings. However, whether or not he can be trusted is another story.

Gregor Hemslock

Hearth and Home | Fandom (9)

Gregor is a bitter, angry old man, who lives outside Bravil. He and Ciara have some bad blood are implied to be related. He's somewhat angry at the village of Borderwatch, after the V twins helped Ciara steal his sheep.

Ciara

Hearth and Home | Fandom (10)

Ciara is a teenage girl from the neighbouring village of Water's Edge. She asked Vargr and Vargnir to assist her in stealing some sheep. She's not specified how she knows Gregor or her relation to him but it's implied they are blood relatives.

Ukari the Eviscerator

Hearth and Home | Fandom (11)

A legendary dremora exile, imprisoned in the Warlock's Luck shop. She was freed by Gwen and has promised to repay her for her assistance, later down the line.

Aboo

Hearth and Home | Fandom (12)

A Tang Mo Monk, come all the way from Akavir, to warn and assist Stanis, about an old rival who seeks him out for a duel. He has since stuck around to eat all of their food and impart his own brand of wisdom.

Vyrenica

Hearth and Home | Fandom (13)

An Ancient Vampire, who has moved into Deepscorn Hollow, a dark and wretched place. Her alignment and motive are not known but Dranys believes she can help with the local evil.

Krissa

Hearth and Home | Fandom (14)

Tsaesci Warrior from Akavir, come to duel Stanis after losing to him multiple times. She recently took over Dranys' camp, in an act of hostile takeover and eventually managed to get her rematch with Stanis.

She was defeated and is now in a debt of servitude until Stanis deems her debt to be paid or until she dies.

Hearth and Home | Fandom (2024)

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